SECRET LEVEL – UNREAL TOURNAMENT: XAN (2024) – UI & Motion design

Directed by: Franck Balson

Art Director: Alexey Andreev

I collaborated with Blur Studio to design and animate a range of HUDs and in-world interface systems for the SECRET LEVEL – Unreal Tournament: XAN episode.

My work focused on developing the main character’s dynamic HUD, reflecting shifting states, combat actions, and system warnings.
I created various computer screens, hacking interfaces, tactical displays, and aniamted arena banners with distinct color themes tailored to different tournament rounds.

The entire project was built in Unreal Engine 5, which brought both new technical challenges and exciting creative opportunities for the team.

Tools used: Adobe Illustrator, After Effects, UE5